| Author |
Start page |
Paper Title (PDF Link) |
A A B C D F H I J K L M N O P R S T V W Y Z |
| Acosta Mesa, Héctor Gabriel |
31 |
Classification of cognitive states of attention and relaxation using supervised learning algorithms |
| Andres, Lisa |
23 |
IgnitePlay: Encouraging and Sustaining Healthy living through Social Games |
| Arafa, Yasmine |
48 |
Cost-effective Virtual World Development for Serious Games |
| Ardelean, Viktor |
89 |
IQube: a cube for learning |
B A B C D F H I J K L M N O P R S T V W Y Z |
| Barbatei, Remus |
89 |
IQube: a cube for learning |
| Bassilious, Ereny |
124 |
Power Defense: A Video Game for Improving Diabetes Numeracy |
| Bigioi, Petronel |
115 |
Face and Gaze Tracking as Input Methods for Gaming Design |
| Black, Don |
126 |
Observations on Designing a Computer Science Curriculum Focusing on Game Programming Using Testimonials from Industry Leaders |
| Boldyreff, Cornelia |
48 |
Cost-effective Virtual World Development for Serious Games |
C A B C D F H I J K L M N O P R S T V W Y Z |
| Chen, Yu-Ju |
37 |
The Relation between Students' Anxiety and Interest in Playing an Online Game |
| Cheok, Adrian |
59 |
Foodie: Play with your food-Extend social cooking game with novel edible interface |
| Chu, Narisa |
121 |
Dancing Game by Digital Textile Sensor, Accelerometer and Gyroscope |
| 134 |
A Breathing Game with Capacitive Textile Sensors |
| Chung, Paul |
44 |
Mimicking Player Strategies in Fighting Games |
| Collins, Karen |
5 |
Musical Mood-Based Mobile Gaming |
| Corcoran, Peter |
115 |
Face and Gaze Tracking as Input Methods for Gaming Design |
| Cowan, Brent |
52 |
A Simplified Level Editor |
| 130 |
SCETF: Serious Game Surgical Cognitive Education and Training Framework |
| Cristancho, Sayra |
130 |
SCETF: Serious Game Surgical Cognitive Education and Training Framework |
D A B C D F H I J K L M N O P R S T V W Y Z |
| Dastbaz, Mohammad |
48 |
Cost-effective Virtual World Development for Serious Games |
| Dawson, Christian |
44 |
Mimicking Player Strategies in Fighting Games |
| de Freitas, Sara |
31 |
Classification of cognitive states of attention and relaxation using supervised learning algorithms |
| DeChamplain, Aaron |
124 |
Power Defense: A Video Game for Improving Diabetes Numeracy |
| Dechow, Douglas |
|
Making the Mangle: Users, Artifacts, & Agency |
| Dubrowski, Adam |
124 |
Power Defense: A Video Game for Improving Diabetes Numeracy |
| 130 |
SCETF: Serious Game Surgical Cognitive Education and Training Framework |
F A B C D F H I J K L M N O P R S T V W Y Z |
| Fang, Wai-Chi |
62 |
An Innovative Interface Design with Smart Phone for Interactive Computer Game Applications |
| 66 |
Real-time FPGA Based 3D Camera Resectioning |
| Funk, Natalie |
23 |
IgnitePlay: Encouraging and Sustaining Healthy living through Social Games |
H A B C D F H I J K L M N O P R S T V W Y Z |
| Halcom, Cliff |
68 |
Integrating Radiation Transport Models in a 3D Video Game to Train Nuclear Detection Techniques |
| Hall, Robert |
1 |
The iTron Family of Geocast Games (Extended Abstract) |
| Ho, Daniel |
66 |
Real-time FPGA Based 3D Camera Resectioning |
| Hodge, Alexander |
5 |
Musical Mood-Based Mobile Gaming |
| Hong, Jon-Chao |
29 |
Applying the Technology Acceptance Model to Investigate the Factors Comparing the Intention between EIVG and MCG Systems |
| 37 |
The Relation between Students' Anxiety and Interest in Playing an Online Game |
| Honkanen, Jari |
17 |
Immersive Mobile Gaming with Scanned Laser Pico Projection Systems |
| Hsu, Hung-Wei |
12 |
Fractal Territory Board Game |
| Hsu, Tsui-Fang |
37 |
The Relation between Students' Anxiety and Interest in Playing an Online Game |
| Hu, Jwu-Sheng |
121 |
Dancing Game by Digital Textile Sensor, Accelerometer and Gyroscope |
| Huang, Wei Chin |
62 |
An Innovative Interface Design with Smart Phone for Interactive Computer Game Applications |
| Hwang, Ming-Yueh |
37 |
The Relation between Students' Anxiety and Interest in Playing an Online Game |
I A B C D F H I J K L M N O P R S T V W Y Z |
| Itou, Junko |
109 |
Remote Kenken: A Networked Real Hopping Game Based on Hopscotch |
J A B C D F H I J K L M N O P R S T V W Y Z |
| Jahangiri, Nasim |
23 |
IgnitePlay: Encouraging and Sustaining Healthy living through Social Games |
K A B C D F H I J K L M N O P R S T V W Y Z |
| Kao, Wen-Chung |
|
Real-time imaging and recognition techniques for game applications |
| Kapralos, Bill |
P1.1 |
52 |
A Simplified Level Editor |
| S7.1 |
124 |
Power Defense: A Video Game for Improving Diabetes Numeracy |
| S7.3 |
130 |
SCETF: Serious Game Surgical Cognitive Education and Training Framework |
| Kim, Mijin |
P1.2 |
55 |
Motivation-Behavior Relations ; An empirical analysis for playing experience on social network games |
L A B C D F H I J K L M N O P R S T V W Y Z |
| Lam, Kelvin |
5 |
Musical Mood-Based Mobile Gaming |
| Lashmet, David |
17 |
Immersive Mobile Gaming with Scanned Laser Pico Projection Systems |
| Lavender, Terry |
23 |
IgnitePlay: Encouraging and Sustaining Healthy living through Social Games |
| Liu, Chengzhi |
101 |
Enabling Collaborative Learning with an Educational MMORPG |
| Liu, Hao |
48 |
Cost-effective Virtual World Development for Serious Games |
| Lu, Tennyson |
62 |
An Innovative Interface Design with Smart Phone for Interactive Computer Game Applications |
M A B C D F H I J K L M N O P R S T V W Y Z |
| Mahadevan, Sathia Narayanan |
20 |
Achieving Connected Home Architectural Simplicity |
| Mahmud, Farid |
124 |
Power Defense: A Video Game for Improving Diabetes Numeracy |
| Marcu, Marius |
89 |
IQube: a cube for learning |
| McCabe, Ian |
124 |
Power Defense: A Video Game for Improving Diabetes Numeracy |
| Moussa, Fuad |
130 |
SCETF: Serious Game Surgical Cognitive Education and Training Framework |
| Munemori, Jun |
109 |
Remote Kenken: A Networked Real Hopping Game Based on Hopscotch |
N A B C D F H I J K L M N O P R S T V W Y Z |
| Nanu, Florin |
115 |
Face and Gaze Tracking as Input Methods for Gaming Design |
| Nguyen, Kien |
8 |
Applying Monte-Carlo Tree Search to Collaboratively Controlling of a Ghost Team in Ms Pac-Man |
| Nik Ismail, Nik Isrozaidi |
113 |
Motion Selection and Motion Parameter Control Using Data Gloves |
O A B C D F H I J K L M N O P R S T V W Y Z |
| Olivares, David |
68 |
Integrating Radiation Transport Models in a 3D Video Game to Train Nuclear Detection Techniques |
| 71 |
Realistic and Adaptive Interactive Learning System (RAILS) exploiting 3D Video Games |
| Oshita, Masaki |
113 |
Motion Selection and Motion Parameter Control Using Data Gloves |
P A B C D F H I J K L M N O P R S T V W Y Z |
| Parsons, Thomas |
93 |
Neuroscience and Simulation Interface for Adaptive Assessment in Serious Games |
| Peng, Wei |
104 |
Player Guiding in an Active Video Game |
| Petrescu, Stefan |
115 |
Face and Gaze Tracking as Input Methods for Gaming Design |
| Pfeiffer, Karin |
104 |
Player Guiding in an Active Video Game |
R A B C D F H I J K L M N O P R S T V W Y Z |
| Rebolledo-Mendez, Genaro |
31 |
Classification of cognitive states of attention and relaxation using supervised learning algorithms |
| Reinebold, James |
93 |
Neuroscience and Simulation Interface for Adaptive Assessment in Serious Games |
| Rolando, John |
68 |
Integrating Radiation Transport Models in a 3D Video Game to Train Nuclear Detection Techniques |
| S4.2 |
71 |
Realistic and Adaptive Interactive Learning System (RAILS) exploiting 3D Video Games |
| Roman Martinez, Xavier |
59 |
Foodie: Play with your food-Extend social cooking game with novel edible interface |
S A B C D F H I J K L M N O P R S T V W Y Z |
| Sabri, Hamed |
130 |
SCETF: Serious Game Surgical Cognitive Education and Training Framework |
| Saini, Simardeep |
44 |
Mimicking Player Strategies in Fighting Games |
| Seif El-Nasr, Magy |
23 |
IgnitePlay: Encouraging and Sustaining Healthy living through Social Games |
| Shaham, Ronen |
68 |
Integrating Radiation Transport Models in a 3D Video Game to Train Nuclear Detection Techniques |
| Siao, S. F. |
12 |
Fractal Territory Board Game |
| Smallwood, Graham |
126 |
Observations on Designing a Computer Science Curriculum Focusing on Game Programming Using Testimonials from Industry Leaders |
| Smith, Ross |
40 |
The Future of Work is Play |
| Sobczak, Patricia |
|
Making the Mangle: Users, Artifacts, & Agency |
| Sosa Jimenez, Candy Obdulia |
31 |
Classification of cognitive states of attention and relaxation using supervised learning algorithms |
| Stancovici, Andrei |
89 |
IQube: a cube for learning |
| Stephan, Matthew |
124 |
Power Defense: A Video Game for Improving Diabetes Numeracy |
| Sun, Mengting |
23 |
IgnitePlay: Encouraging and Sustaining Healthy living through Social Games |
| Szanto, Ovidiu |
89 |
IQube: a cube for learning |
T A B C D F H I J K L M N O P R S T V W Y Z |
| Tache, Remi |
59 |
Foodie: Play with your food-Extend social cooking game with novel edible interface |
| Tai, Kai-Hsin |
29 |
Applying the Technology Acceptance Model to Investigate the Factors Comparing the Intention between EIVG and MCG Systems |
| Tai, Wen-Kai |
12 |
Fractal Territory Board Game |
| Taillon, Peter |
5 |
Musical Mood-Based Mobile Gaming |
| Thawonmas, Ruck |
8 |
Applying Monte-Carlo Tree Search to Collaboratively Controlling of a Ghost Team in Ms Pac-Man |
V A B C D F H I J K L M N O P R S T V W Y Z |
| Viswanathan, P. Selvan |
17 |
Immersive Mobile Gaming with Scanned Laser Pico Projection Systems |
W A B C D F H I J K L M N O P R S T V W Y Z |
| Wang, Alf Inge |
26 |
Survey on How Norwegian Teenagers Play Video Games |
| 35 |
Experiment on Social Multiplayer Multimodal Games |
| 97 |
Game Development Frameworks for SE Education |
| 117 |
A Pervasive Game to Know Your City Better |
| Wei, Jun |
59 |
Foodie: Play with your food-Extend social cooking game with novel edible interface |
| Wijekumar, Vythilingam |
68 |
Integrating Radiation Transport Models in a 3D Video Game to Train Nuclear Detection Techniques |
| Winn, Brian |
104 |
Player Guiding in an Active Video Game |
| Winso, James |
68 |
Integrating Radiation Transport Models in a 3D Video Game to Train Nuclear Detection Techniques |
| 71 |
Realistic and Adaptive Interactive Learning System (RAILS) exploiting 3D Video Games |
| Wu, Bian |
97 |
Game Development Frameworks for SE Education |
| 117 |
A Pervasive Game to Know Your City Better |
| Wu, Chih-Chung |
121 |
Dancing Game by Digital Textile Sensor, Accelerometer and Gyroscope |
| 134 |
A Breathing Game with Capacitive Textile Sensors |
Y A B C D F H I J K L M N O P R S T V W Y Z |
| Yamashita, Hirotaka |
109 |
Remote Kenken: A Networked Real Hopping Game Based on Hopscotch |
| Yang, Chang-Ming |
121 |
Dancing Game by Digital Textile Sensor, Accelerometer and Gyroscope |
| 134 |
A Breathing Game with Capacitive Textile Sensors |
| Yang, Ho |
121 |
Dancing Game by Digital Textile Sensor, Accelerometer and Gyroscope |
| 134 |
A Breathing Game with Capacitive Textile Sensors |
| Yip, Andrew |
12 |
Fractal Territory Board Game |
| Yu, Henry |
68 |
Integrating Radiation Transport Models in a 3D Video Game to Train Nuclear Detection Techniques |
Z A B C D F H I J K L M N O P R S T V W Y Z |
| Zhu, Qing |
59 |
Foodie: Play with your food-Extend social cooking game with novel edible interface |