Why aren't we using 3d user interfaces, and will we ever?
Balakrishnan, R.
Page(s): viii- viii Abstract
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Evaluating Distributed Cognitive Resources for Wayfinding in a Desktop Virtual Environment
Smith, S.P.; Hart, J.
Page(s): 3- 10 Abstract
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Overcoming World in Miniature Limitations by a Scaled and Scrolling WIM
Wingrave, C.A.; Haciahmetoglu, Y.; Bowman, D.A.
Page(s): 11- 16 Abstract
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Coordination Strategies for Assisted Viewpoint Interaction
Hughes, S.B.
Page(s): 17- 24 Abstract
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Interactive Perspective Cut-away Views for General 3D Scenes
Coffin, C.; Hollerer, T.
Page(s): 25- 28 Abstract
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A Hybrid User Interface for Manipulation of Volumetric Medical Data
Bornik, A.; Beichel, R.; Kruijff, E.; Reitinger, B.; Schmalstieg, D.
Page(s): 29- 36 Abstract
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Spatial Analysis Tools for Virtual Reality-based Surgical Planning
Reitinger, B.; Schmalstieg, D.; Bornik, A.; Beichel, R.
Page(s): 37- 44 Abstract
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A Cost-effective Approach for Developing Application-control GUIs for Virtual Environments
Andujar, C.; Fairen, M.; Argelaguet, F.
Page(s): 45- 52 Abstract
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Using the Non-Dominant Hand for Selection in 3D
De Boeck, J.; De Weyer, T.; Raymaekers, C.; Coninx, K.
Page(s): 53- 58 Abstract
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iSith – Intersection-based Spatial Interaction for Two Hands
Wyss, H.P.; Blach, R.; Bues, M.
Page(s): 59- 61 Abstract
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The Bent Pick Ray: An Extended Pointing Technique for Multi-User Interaction
Kai Riege; Wesche, G.
Page(s): 62- 65 Abstract
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A Collaborative Interface for IllusionHole using a Control-Ring and a Set of Mice
Hachet, M.; Watanabe, R.; Kitamura, Y.
Page(s): 66- 68 Abstract
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SkeweR: a 3D Interaction Technique for 2-User Collaborative Manipulation of Objects in Virtual Environments
Duval, T.; Lecuyer, A.; Thomas, S.
Page(s): 69- 72 Abstract
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Interactive Reconfiguration Techniques of Reference Frame Hierarchy in the Multi-viewport Interface
Hirose, K.; Kiyokawa, T.O.; Takemura, H.
Page(s): 73- 80 Abstract
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Grab-and-Throw Metaphor: Adapting Desktop-based Interaction Paradigms to Virtual Reality
Steinicke, F.; Hinrichs, K.
Page(s): 83- 86 Abstract
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Toward Disambiguating Multiple Selections for Frustum-Based Pointing
Schmidt, G.; Brown, D.G.; Tomlin, E.B.; Swan, J.E.; Baillot, Y.
Page(s): 87- 94 Abstract
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Group Selection Techniques for Efficient 3D Modeling
Ji-Young Oh; Sterzlinger, W.; Dadgari, D.
Page(s): 95- 102 Abstract
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Towards a General Model for Selection in Virtual Environments
Steed, A.
Page(s): 103- 110 Abstract
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Interaction Techniques for Exploring Historic Sites through Situated Media
Guven, S.; Feiner, S.
Page(s): 111- 118 Abstract
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Virtual Vouchers: Prototyping a Mobile Augmented Reality User Interface for Botanical Species Identification
White, S.; Feiner, S.; Kopylec, J.
Page(s): 119- 126 Abstract
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A Survey of Challenges Related to the Design of 3D User Interfaces for Car Drivers
Tonnis, M.; Broy, V.; Klinker, G.
Page(s): 127- 134 Abstract
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SSIML/AR: A Visual Language for the Abstract Specification of Augmented Reality User Interfaces
Vitzthum, A.
Page(s): 135- 142 Abstract
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The VR Scooter: Wind and Tactile Feedback Improve User Performance
Deligiannidis, L.; Jacob, R.J.K.
Page(s): 143- 150 Abstract
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Gesture-recognition with Non-referenced Tracking
Keir, P.; Elgoyhen, J.; Naef, M.
Page(s): 151- 158 Abstract
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