List of Figures

3.1 The 3D Viewing Vectors and From, To Points
3.2 The Resulting View From Figure 3.1
3.3 The 3D Viewing Vectors and Viewing Frustum
3.4 The 4D Viewing Vectors and Viewing Frustum
4.1 3D Eye Coordinates
4.2 3D Perspective Projection in Eye Coordinates
4.3 4D Eye Coordinates
4.4 4D Perspective Projection in Eye Coordinates
4.5 The 4-Cube with Various 4D and 3D Projections
4.6 Another View of The 4-Cube with Various 4D and 3D Projections
4.7 4D Rotation of the 4-Cube
4.8 The 4-Cube With All Edges Rendered in One Color
4.9 The Dual of The 4-Cube With All Edges Rendered in One Color
4.10 The 4-Cube Rendered With Multiple Edge Colors
4.11 The Dual of The 4-Cube Rendered With Multiple Edge Colors
4.12 The 4-Cube Rendered With Depth-Cueing
4.13 The Dual of The 4-Cube Rendered With Depth-Cueing
4.14 A 4D Curve on a 4-Sphere
4.15 A 4D Curve on a 4-Sphere with Poor Parameterization
5.1 A 2x2x2 4D Raytrace Grid
5.2 Ray-Object Reflection
5.3 Components of Illumination
5.4 Sliced 4D Image Cube of Random 4-Sphere Distribution
5.5 Sliced Image of 16 4-Spheres Placed at 4-Cube Vertices
5.6 Sliced Image of 16 4-Tetrahedrons Placed at 4-Cube Vertices


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