3.1 | The 3D Viewing Vectors and From, To Points |
3.2 | The Resulting View From Figure 3.1 |
3.3 | The 3D Viewing Vectors and Viewing Frustum |
3.4 | The 4D Viewing Vectors and Viewing Frustum |
4.1 | 3D Eye Coordinates |
4.2 | 3D Perspective Projection in Eye Coordinates |
4.3 | 4D Eye Coordinates |
4.4 | 4D Perspective Projection in Eye Coordinates |
4.5 | The 4-Cube with Various 4D and 3D Projections |
4.6 | Another View of The 4-Cube with Various 4D and 3D Projections |
4.7 | 4D Rotation of the 4-Cube |
4.8 | The 4-Cube With All Edges Rendered in One Color |
4.9 | The Dual of The 4-Cube With All Edges Rendered in One Color |
4.10 | The 4-Cube Rendered With Multiple Edge Colors |
4.11 | The Dual of The 4-Cube Rendered With Multiple Edge Colors |
4.12 | The 4-Cube Rendered With Depth-Cueing |
4.13 | The Dual of The 4-Cube Rendered With Depth-Cueing |
4.14 | A 4D Curve on a 4-Sphere |
4.15 | A 4D Curve on a 4-Sphere with Poor Parameterization |
5.1 | A 2x2x2 4D Raytrace Grid |
5.2 | Ray-Object Reflection |
5.3 | Components of Illumination |
5.4 | Sliced 4D Image Cube of Random 4-Sphere Distribution |
5.5 | Sliced Image of 16 4-Spheres Placed at 4-Cube Vertices |
5.6 | Sliced Image of 16 4-Tetrahedrons Placed at 4-Cube Vertices |