| 3.1 | The 3D Viewing Vectors and From, To Points |
| 3.2 | The Resulting View From Figure 3.1 |
| 3.3 | The 3D Viewing Vectors and Viewing Frustum |
| 3.4 | The 4D Viewing Vectors and Viewing Frustum |
| 4.1 | 3D Eye Coordinates |
| 4.2 | 3D Perspective Projection in Eye Coordinates |
| 4.3 | 4D Eye Coordinates |
| 4.4 | 4D Perspective Projection in Eye Coordinates |
| 4.5 | The 4-Cube with Various 4D and 3D Projections |
| 4.6 | Another View of The 4-Cube with Various 4D and 3D Projections |
| 4.7 | 4D Rotation of the 4-Cube |
| 4.8 | The 4-Cube With All Edges Rendered in One Color |
| 4.9 | The Dual of The 4-Cube With All Edges Rendered in One Color |
| 4.10 | The 4-Cube Rendered With Multiple Edge Colors |
| 4.11 | The Dual of The 4-Cube Rendered With Multiple Edge Colors |
| 4.12 | The 4-Cube Rendered With Depth-Cueing |
| 4.13 | The Dual of The 4-Cube Rendered With Depth-Cueing |
| 4.14 | A 4D Curve on a 4-Sphere |
| 4.15 | A 4D Curve on a 4-Sphere with Poor Parameterization |
| 5.1 | A 2x2x2 4D Raytrace Grid |
| 5.2 | Ray-Object Reflection |
| 5.3 | Components of Illumination |
| 5.4 | Sliced 4D Image Cube of Random 4-Sphere Distribution |
| 5.5 | Sliced Image of 16 4-Spheres Placed at 4-Cube Vertices |
| 5.6 | Sliced Image of 16 4-Tetrahedrons Placed at 4-Cube Vertices |